jeudi 19 mars 2020

Patrick M. (Pat) Hanrahan and Edwin E. (Ed) Catmull recipients of the 2019 ACM A.M. Turing Award

ACM Announces 2019 Turing Award Recipients

to view image click onACM has named Patrick M. (Pat) Hanrahan and Edwin E. (Ed) Catmull recipients of the 2019 ACM A.M. Turing Award for fundamental contributions to 3-D computer graphics, and the revolutionary impact of these techniques on computer-generated imagery (CGI) in filmmaking and other applications.
Ed Catmull and Pat Hanrahan have fundamentally influenced the field of computer graphics through conceptual innovation and contributions to both software and hardware. Their work has had a revolutionary impact on filmmaking, leading to a new genre of entirely computer-animated feature films beginning 25 years ago with Toy Story and continuing to the present day.

Catmull is a computer scientist and former president of Pixar and Disney Animation Studios. Hanrahan, a founding employee at Pixar, is a professor in the Computer Graphics Laboratory at Stanford University.


The ACM A.M. Turing Award, often referred to as the "Nobel Prize of Computing," carries a $1 million prize, with financial support provided by Google, Inc. It is named for Alan M. Turing, the British mathematician who articulated the mathematical foundation and limits of computing. Catmull and Hanrahan will formally receive the 2019 ACM A.M. Turing Award at ACM's annual awards banquet on June 20 in San Francisco, California.


"CGI has transformed the way films are made and experienced, while also profoundly impacting the broader entertainment industry," said ACM President Cherri M. Pancake. "We are especially excited to recognize Pat Hanrahan and Ed Catmull, because computer graphics is one of the largest and most dynamic communities within ACM, as evidenced by the annual ACM SIGGRAPH conference. At the same time, Catmull and Hanrahan's contributions demonstrate that advances in one specialization of computing can have a significant influence on other areas of the field. For example, Hanrahan's work with shading languages for GPUs, has led to their use as general-purpose computing engines for a wide range of areas, including my own specialization of high performance computing."

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